Posted on : 30-08-2010 | By : Laughncat 1 | In : Music, Videogames
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After last week’s release of the full song list for DJ Hero 2 by Activision, I felt to need to share one of my favorite mixes from the first game. I never thought I’d be one for anything Tears For Fears related, but this masterful mix proved me wrong. The “Shout” is perfectly entwined with the instrumental beats of Eric Prydz “Pjanoo” never fails to get my head nodding in time to the beat.
Posted on : 06-08-2010 | By : Laughncat 1 | In : Reviews, Videogames
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As a kid growing up on the Navajo Reservation, I watched a lot of westerns. My grandpa absolutely LOVED ‘em, much to my grandmother’s dismay most of the time, and I clearly remember many a night spent watching such classics as The Good, The Bad, and The Ugly as well as lesser know fare like A Town Called Hell. Strong and rugged, the heroes in these old movies were often times as hard as the iron in their guns and as harsh as the relentless sun burning down on them.
With the release of Red Dead Redemption, Rockstar San Diego has written a love letter to this ygone era that attempts to capture the romance surrounding this chaotic time in American history. At the heart of this endeavor is John Marston, a character that perfectly melds such iconically rough-hewn cinematic heroes like Clint Eastwood, John Wayne and Charles Bronson. Masterfully voiced by Rob Wiethoff, it’s John Marston’s story: his goals, his beliefs, his desires, and his journey that makes Red Dead Redemption such a memorable and compelling experience.
Posted on : 29-07-2010 | By : Laughncat 1 | In : News, Videogames
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I’ll be honest, DC Universe Online wasn’t even on my rader until I saw this video yesterday which is epic in more ways that I can possibly describe. Just watch it and join me in wishing that this was a soone to be released movie rather then a totally lame slightly-less epic MMO due out this coming November. I’ve posted a gameplay demo / Q&A session that some folks had with the developers at E3 2010 which is decidedly less impressive then the above trailer. Add in the $14.99 a month subscription fee for both the PC and PS3 version and the game suddenly loses quite a bit of its initial luster. =T_T=
Hit the jump, watch demo for yourself, and let me know what you think. I’d love to hear how my DC fans in the audience feel about the new game being an MMO and anything else that’s on your minds about the new game.
Posted on : 28-07-2010 | By : Laughncat 1 | In : News, Videogames
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Received a press release today informing me that the newest installment in the BlazBlue series has just been released for the PS3 and the Xbox 360. Dubbed BlazBlue: Continuum Shift, this spiritual successor to the lauded Guilty Gear series of fighting games is sure to set controllers afire around the country as gamers rush to beat the crap out of as many people as possible around the world. In addition to the usual upgrades such as new stages and characters, Continuum Shift will also include a variety of game play modes as well. Personally, I’m probably going to be spending a lot of time with the all new “Beginner mode,” since I’ve always sucked at Guilty Gear and I’m way behind the curve on BlazBlue =T_T=
On a much more sour note, I should also mention that Aksys Games will be offering an additional new character, named Makoto, as part of a DLC package being released next month. It would have been nice if this content could have been included in the game when it hit store shelves today, but apparently the new content pack isn’t due to be released in Japan until August 5th. Ultimately, the fact that U.S. gamers will be forced to pony up an additional $10 (rough estimate) for the privelage to play as her in the U.S. leaves a bit of a bitter taste in my mouth.
Hit the jump to read the full press release from Aksys Games. Please note that the press release doesn’t include any details about the new character DLC, but you can find out more about her by going here.
Posted on : 25-07-2010 | By : Laughncat 1 | In : News, Videogames
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“My name is Souhei Niikawa, and I am the producer of Nippon Ichi Software. Thank you very much for coming to NIS America’s press event tonight. From this year on, Nippon Ichi Software will limit the number of titles we release in a year. We are doing this to improve the game quality, and also to increase the customer satisfaction. The games that have been showcased here tonight were strictly selected and developed with this new policy.